The Team

Pazzam Studio is a place where A-List Veterans coach and mentor promising rookies. Our team consists of Award Winners, game-producing professionals and top-end artistic talent.
David Brumbaugh

David Brumbaugh, Owner/Technical Director

David has over 25 years of IT experience. Involved in internet development since 1994, David has worked as the Director of IT and Software Engineering for an international insurance company and the Chief of South Eastern Operations for an international IT consulting firm. His professional writing has been published by C/C++ User's Journal, PC Techniques and John Wiley & Sons. His Game Design work has been published in Dragon Magazine.

David is a 2011 contributing Author (Subject Matter Expert) to Microsoft Exam 98-374 MTA: Gaming Development Fundamentals. His AAA Game Credits include NFL Full Contact Football, Jeff Gordon XS Racing, Indy Racing - Road to the Indianapolis 500 and Centipede 3D.

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Sam Noerr, Creative Director

Sam is a Grammy Nominee and Dove Award Winner. He has guided global consumer branding, design and promotion for an international record company, coordinating up to 100 new product releases a year. He has also managed a wide network of creative people. Sam's specific awards include: GMA Dove Winner for best packaging, Grammy first-round packaging nominee, National Echo Award for Direct Mktg., 3 AAAI International Awards, 2 Bank Mktg. Assn. Best of TV, International Film Festival Award Silver, 8 Addy Best of Shows, over 100 local/regional Addys.

Ian Leino

Ian Leino, Lead Character Designer

In addition to the illustrations and designs that Ian has created for his own shop and sites like Threadless, TeeFury, Woot and others; he also does work within the music and entertainment industries, and has created t-shirts, calendars and all sorts of other projects for bands including The Beatles, KISS, Green Day, Led Zeppelin and the Beastie Boys to name a few.

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John Beesley, Senior Game Designer

John brings a depth of knowledge about human interaction in on-line environments, general communication theory, dramatic and media influences, economic simulation operations, and strategic logic. He is a retired pastor and was also a tenured instructor at the community college level. He has written and professionally presented social science research, was a U.S. Navy Chaplain, and briefly a financial consultant for a major brokerage house. He has also walked lots of rows of beans and bailed hay.

Damon Zick

Damon Zick, Producer

Damon worked with Integrity Media in various roles from programmer to project manager. He has expertise in launch preparation of websites and applications with a track record in recruiting, managing and supporting a team of technical and marketing staff. Damon is the owner of DZ Solutions which provides services in branding, websites and social media.

David Parlante

David Parlante, Associate Producer: Quality Assurance

With five professional games to his credit, including Road Wars and several Interactive Bible titles. David was also involved in the quality assurance processes for Red Storm's: Tom Clancy's Ghost Recon: Future Soldiers. (2011). David's combination of technical knowledge, game production experience and gamer expectations make him well suited for the role of Associate Producer for Quality Assurance.

Sam Salo

Sam Salo, Programmer/Asset Creator

Sam is a graphic artist and video game designer who currently does work in video game algorithm research, film concept art, photography, corporate image management, and marketing. He has a broad artistic and technical basis, including AI research and art for several script treatments presented to Hollywood.

Bill Starling

Bill Starling, Contributing Artist/Videographer

Bill is the winner of several state and national awards, including the 2001 National Headliner Award. He has traveled across the United States doing contract work for clients, publications and wire services such as Integrity Music, the New York Times, the San Francisco Chronicle, The Atlanta Journal-Constitution, the Associated Press, ProPublica, and Zuma Press, the world's largest independent picture agency.

Graeme Williams , Asset Creator

Graeme is currently a student at Abilene Christian University, seeking a degree in Digital Entertainment Technology. His current focus is medium to high resolution character models used as either cinematic or in-game characters.

Zack Shorrosh, Videographer/Assets

Zack is an up-and-coming videographer with technical skills ranging from post-production video editing to green screen effects.